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[ News ]

New Campaign at Bugmans Brewery

A new interesting campaign is being run ay my old dwarf hangout at bugmans brewery. I’m sure they will be beating up on some High Elves. Nevertheless check out their cool trailer above and the written into below.

The City of Skulls is a cursed place. Once one of the most powerful of the Dwarven Kingdoms, it is now ruled by the wandering undead, remants of the noble dwarf defenders and those of the armies which invaded it once before. Vile roots, corrupted fungus, twisted trees, and wicked plants burst forth from the stone walls, echos of the curse brought down upon the Dwarves by Nagash and his darkest magics.

Deep within this fallen place lays treasure beyond the riches of all the Old World. Riches that would make anyone who seeks to claim it the most powerful individual not just in the Old World, but in the entire Globe.

But it is not only gold and jewels that is to be found there, many powerful artifacts lay silently amongest the piles and chests of precious metals and gems. A great and powerful Horn, said to have been forged by the Old Ones for Grungni himself, slumbers deep within a most ancient Shrine, guarded by runes and spirits of the long dead.

Rumors of the cities hidden wealth has spread, and many have been drawn to the desolate dwarf hold, all seeking to gain power and glory. Commanding armies and bands of warriors, these raiders seek to unlock the cities secrets

Amongest these invaders are four powerful individuals, each commanding their own powerful alliances.

Marcus Hotchmann, a fallen prince of Averland, whom commands the mighty Geld Legion. Seeking to gain riches and redeem his name, Marcus hopes to unlock the cities treasures for himself and those who will follow him.

Kestus Bloodgruel, ruling over the Nemhian Brigade, who himself is under the command of Nagash. Driven to claim the horn for Nagash, Kestus will stop at nothing to finish what he started in the city many centuries ago.

Varnum Spinestabba, Warshaman of the Blood Moon Tribe, whose crazed madness drives the Falsch alliance. Guided by visions from the Green Star, Varnum seeks to establish the City as the beginning of an Empire of Greenskins and Skaven.

And Finally Thane Argus Shieldbreaker, marches forth at the head of the Erbe Army, seeking to restore control of the city to the Dwarves and restore honor to his blood line.

Whom will you join? Whom will you fight beside?

The Choice is yours.

This marks the first Campaign produced by Bugmans Brewery. Registration is beginning soon.

Please check out our Campaign PDFs and Campaign Teasers, found on Warseer and Bugmans for more information. Keywords for searches, Bugmans and/or Campaign.

I believe registrations has started 2 days ago, you can find instructions on how to go about signing up at Bugman’s Brewery.

[ News ]

Don’t Piss off your Opponent if they use Thorn Dice!

Holy cow! These dice could literally do some massive damage. Get them at Shapeways.

[ News ]

Rick Priestley has left Games Workshop

Reported in various forums and confirmed by several reliable sources, Rick Priestly has left Games Workshop after 28 years with the company.

A sad loss and a passing of an era.

Via: Tabletop Gaming News

[ News ]

The Art Direction concept behind of the Warhammer: High Elves

The High Elves are a strange, long-lived and mystical race. They are a race of many differing qualities, which makes them a challenging prospect for our artists. Paul Dainton has drawn his fair share of High Elves, painting not only the cover of the latest High Elf army book but most of bestiary pieces as well. “Compared to the other races in Warhammer, High Elves look reasonably human, but they are far from it. In fact, they’re more alien in their behaviour than, say an Orc is to a human,” he says.

‘The challenge is to make them utterly alien, rather than just very tall humans,” he continues.  “Another pitfall is to make them overly fey and effeminate, when the opposite is actually true. You want them to look threatening, almost sinister; they are beings that are basically immortal and far from being overtly good, I could imagine them looking down upon humans as we look upon an insect.”

Paul is also keen to point out that you should never draw a smiling Elf.  “They are a stern race, and a smile would rob them of that power. The exception is what I’d term as a “cat’s smile”. A slight uplift at the corner of the mouth can give them an a knowing or arrogant air – a look that is more than suitable.”

A common element that you’ll see in a lot of High Elf art are the creatures. Whilst drawing Elves there is a danger of them looking too mundane you have no such issues when painting Dragons, Griffons and other mythical beasts.  “The creatures are part of the tapestry, as important an element to High Elves as their magic or the serried ranks. You can clearly see that in the pictures we’ve done right through the ages. It links into the fact that the High Elves are steeped in history and magic, after all, it is they who once rode Dragons to war.”

Paul briefly mentioned the well-regimented ranks of High Elves in the previous paragraph and I bring it up now as it’s not only a key image that’s associated with the Elves of Ulthuan but there’s an important point he wants to make. “You’ll find descriptions in the army book and in articles about how well disciplined the High Elves are and their exceptional abilities at fighting in a group. But – in my mind, anyway – they’re not drilled like in the same way that humans learn to fight in ranks; I see it as far more natural. I imagine observing a unit of High Elves on the battlefield to be an almost beautiful dance. You know when you see undersea footage of giant shoals of fish and how they swirl and change direction as one with no noticeable signal – it’s natural and fluid, and somehow striking. That’s how I think High Elf infantry regiments fight, it’s certainly what I try to get across in my artwork.”

via Art of Warhammer: High Elves | Games Workshop.

[ NewsPaintingStrategy and Tactics ]

The Month for High Elves has Begun!

The month for High Elves has begun with a bumper release of online articles and painted High Elves models (not all are nice though and many looked rushed…) at the Games Workshop site. I went down today for the latest White Dwarf but it was sold out! Imagine that…but I manage to get my hands on the High Elves Magic Card Deck. A full review on that soon! Meanwhile check out the links and some selected images below.

1) High Elf Art

2) High Elves Painting Tips (Part 1)

3) High Elves Painting Tips (Part 2)

4) Island of Blood Box Set High Elves Painting Tips

5) High Elves Sample Armies

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